Terminal Games
Simple games that run in the terminal.
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TerminalGames::TicTacToe Member List

This is the complete list of members for TerminalGames::TicTacToe, including all inherited members.

ExecuteComputerCommand() overrideTerminalGames::TicTacToeprivatevirtual
ExecuteGeneralCommand(const std::tuple< uint32_t, uint32_t > &p_command)TerminalGames::TicTacToeprivate
ExecuteUserCommand() overrideTerminalGames::TicTacToeprivatevirtual
Game()=defaultTerminalGames::Game
Game(const Game &p_game)=deleteTerminalGames::Game
Game(const Game &&p_game)=deleteTerminalGames::Game
GameOver() overrideTerminalGames::TicTacToeprivatevirtual
GetComputerSpeed()TerminalGames::TicTacToeprivate
GetPlayerCount()TerminalGames::TicTacToeprivate
GetUserOptions() overrideTerminalGames::TicTacToeprivatevirtual
GetUserPlayerChoice()TerminalGames::TicTacToeprivate
IsCurrentTurnUsers() overrideTerminalGames::TicTacToeprivatevirtual
IsGameOver() overrideTerminalGames::TicTacToeprivatevirtual
m_commandsRemainingTerminalGames::TicTacToeprivate
m_computerSpeedTerminalGames::TicTacToeprivate
m_computerSpeedNameTerminalGames::TicTacToeprivate
m_currentPlayerTerminalGames::TicTacToeprivate
m_gameGridTerminalGames::TicTacToeprivate
m_gameInformationTerminalGames::TicTacToeprivate
m_hasSavedGameOptionsTerminalGames::TicTacToeprivate
m_hasWinnerTerminalGames::TicTacToeprivate
m_pageBuilderTerminalGames::TicTacToeprivate
m_playerCountTerminalGames::TicTacToeprivate
m_previousCommandTerminalGames::TicTacToeprivate
m_randomNumberGeneratorTerminalGames::TicTacToeprivate
m_saveGameOptionsTerminalGames::TicTacToeprivate
m_turnCountTerminalGames::TicTacToeprivate
m_userPlayerChoiceTerminalGames::TicTacToeprivate
operator=(const Game &p_game)=deleteTerminalGames::Game
operator=(const Game &&p_game)=deleteTerminalGames::Game
Play() finalTerminalGames::Gameinlinevirtual
ResetGame() overrideTerminalGames::TicTacToeprivatevirtual
RestartGame() overrideTerminalGames::TicTacToeprivatevirtual
SetupGame() overrideTerminalGames::TicTacToeprivatevirtual
TicTacToe(const bool &p_useAnsiEscapeCodes)TerminalGames::TicTacToeexplicit
ToggleCurrentPlayer() overrideTerminalGames::TicTacToeprivatevirtual
UpdateGameInformation() overrideTerminalGames::TicTacToeprivatevirtual
ValidateCommand(const std::tuple< uint32_t, uint32_t > &p_command)TerminalGames::TicTacToeprivate
~Game()=defaultTerminalGames::Gamevirtual